Note: Editing a cell should only be used when the Undo button does not achieve the desired result. If you make a mistake and catch it right away then you should always use the Undo button instead of editing the cell.
Note: Editing a cell does not change the outs in an inning nor does it change the runners on base
Once a cell on the scoresheet has been scored you must use the Edit Cell function to make any changes. To edit a cell, place the cursor on the cell you want to edit then click the Q-Edit button on the toolbar or select Edit/Current cell from the main menu. To undo the last action entered on the scoresheet see the Undo function.
All variables and actions associated with the cell can be changed. Note that changes will affect the current cell only. Depending on what you want the scoresheet to look like you may have to edit adjacent cells also. For example, on a passed ball one cell will show the runner advancing on the passed ball but another cell will actually credit the catcher with the passed ball.
Many of the variables contained in a cell will be used to calculate statistics when the scoresheet is parsed. These variables are set automatically by BallScore while you are keeping score but you can always make changes when needed.
Select the correct scoring play from the Action List. Press the Use Selected Action button. The correct description will automatically be placed in the First cell description unless you select Set Manually.
Use Set Manually if the player was putout at first base. With this selection you will have to enter the description yourself. For example, the player was out at first - short to first. You would enter 63 as the First cell description.
Use the Action function to change hits to errors or errors to hits.
Note: After changing the Action for a cell you must make sure you also change any assists, Put outs or errors that need to be changed. Click the Fielding tab to change assists, Put outs or errors.
Changing cell descriptions
Enter the correct description for each base this runner reached. Remember that these are just descriptions and do not affect statistics in any way.
The credits entered here will be used for calculating defensive statistics. The order in which the numbers are entered does not matter.
Simply enter any assists, Put outs or errors that occurred during the scoring of this cell in the appropriate boxes. For example, on a double play - short to second to first. Enter 64 in the Assist box to credit the shortstop and second baseman with assists. Enter 43 in the Putout box to credit the second baseman and first baseman with a putout.
Note: If you make any changes here be sure to make any needed changes to the cell descriptions also.
Outs recorded on this play
The selection here will be used to determine how many third innings to credit the opposing pitcher with.
Outs when batter came to plate
Select the number of outs in the inning when the batter in this cell first came to the plate. The selection is used when calculating certain situational batting statistics.
Assign out to cell
This selection will display the appropriate out in the upper left corner of this cell.
To change which base the runner in this cell is on
Click the appropriate button in the Runner placement box.
To set how many runners were on base when the player in this cell came to bat
Check the appropriate boxes - First, Second or third.
To credit the player in this cell with a stolen base
Check the appropriate boxes in the SB box.
To credit the player in this cell with a caught stealing
Check the box representing the base the player was putout at.
To credit the player in this cell with having advanced on a passed ball
Check the bases that the player in this cell advanced due to a passed ball.
To credit the player in this cell with having advanced on a wild pitch
Check the bases that the player in this cell advanced due to a wild pitch.
The passed balls and wild pitches boxes are used to show runner advancement. The opposing defense will not automatically be credited with a PB or WP when these boxes are checked.
To set the count when the current result for this cell took place
Select the number of balls, strikes and fouls on the batter right before the action took place. For example, Joe hit a single with the count full - Set the balls to 3, the strikes to 2 and the total pitches to 6. The only time the ball count should be 4 is when the cell action was a base on balls or a hit by pitch.
Note: On any hit ball the total pitches should be one more than the balls, strikes and fouls added together. BallScore will automatically count the hit ball as a strike when parsing the scoresheet.
Select the pitcher who was pitching when the action for this cell took place.
Charge Run To
Select the pitcher that should be charged with the run that scored in this cell. If the player in this cell did not score then the selection here is ignored.
If the runner in this cell was on base when a new pitcher came into the game then check this box and select the new pitcher. If the player in this cell is not on base or a new pitcher did not come into the game then this selection is ignored.
Check this box if the player in this cell was picked off base by the opposing pitcher.
Pick Off Attempts
Enter the number of times the opposing pitcher tried to pick the player in this cell off base.
Enter the number of stolen bases the player in this cell should be credited with.
Enter the number of wild pitches the opposing pitcher is to be credited with in this cell.
Check the appropriate box if you want a marker or credit to appear in the current cell. Most markers and credits are placed in a cell automatically by BallScore and usually do not need to be changed. If you believe a marker or credit was incorrectly placed in a cell then uncheck that markers box and click Ok.
Click the Reset button to set all cell variables to zero. Normally this button should never be used as resetting all cell variables can cause incorrect stats and game settings such as the outs in the current inning.