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Scoring on the Fly


When you start scoring a game right before it starts you will need to know how to score the game on the fly. There are a few different ways to score on the fly with the most common way described below. Since you won't have time to set up both lineups before the game starts you will need to use the On The Fly (OTF) functions. The OTF functions are described below, be sure to note any special instructions.

The game starts with the visitors batting. You can actually start scoring plays before anyone is entered into the lineup so score the play first and attend to the lineup when you have time. Stats of course cannot be assigned to   correct players until the lineup is complete but BallScore will take care of this automatically as you go along. If you already have a roster for the home or visiting team then load those rosters first. If no roster exists then follow the directions below. Be sure to read the General notes at the bottom of this page.

The 3 OTF scoring functions:

  Clear both scoresheets

Press Ctrl+N then click Yes to clear both scoresheets. You will be starting with empty rosters for both teams. If you have a roster to load ( Ctrl+Z )for both teams then you won't need this function, simply load both rosters. If you have a roster for one team then use this function first then load the roster.


  Setting starting pitchers

As soon as you know the starting pitcher for a team press Shift+P. If a roster is already loaded then select the pitcher and click Ok. If you are starting with an empty roster then follow these steps:

1. Select the first empty spot on the roster then click Edit player.
2. Enter the player information you know then click Save.
3. Enter a file name for your roster making sure it ends with the .ros extension and click Save ( this step will not be needed if your roster has already been saved ).
4. Make sure the correct pitcher is selected then click Ok.

The starting pitcher will now be set and all current and previous pitching stats will now be credited to him. He will also be set defensively on the opposing teams scoresheet. The pitcher will not be inserted into the lineup, use the Insert player in lineup function below.

Note:Do not use this function to insert any pitcher other than the starting pitcher. If you need to insert another pitcher press P on the keyboard.


  Insert player in lineup

When scoring OTF you insert players into the lineup by pressing Shift+L. This will insert the player at the batting order position where the cursor is located. The player will always be inserted into the first slot. If a roster is already loaded then select the player (and his position if known) and click Ok. If you are starting with an empty roster then follow these steps:

1. Select the first empty spot on the roster then click Edit player.
2. Enter the player information you know then click Save.
3. Enter a file name for your roster making sure it ends with the .ros extension  and click Save ( this step will not be needed if your roster has already been saved ).
4. Make sure the correct player is selected (and his position if known) then click Ok.

The player will now appear in the lineup. All previous and current stats will now be credited correctly to this player. Defensive stats will also be credited if his position was selected. 

Please read the below notes for this function:

1. Do not use this function to insert players after the entire lineup has been set.
2. If a players position is not known when you insert him then you must eventually insert the player again with his position. Use the same method as above, the correct player will already be selected.
3. Once a player is inserted with his position all batting and fielding stats will be credited to the correct player.


  General notes for OTF scoring

1. The game date, conditions and umpires can be set at anytime by pressing Ctrl+J
2. Although you could use the RLM for OTF scoring is best to use it only to set the date, conditions, umpires and number of batters in the lineup until after the entire lineup is set.
3. After both lineups are set you can use the usual scoring functions of BallScore including the RLM. 
4. Take care to note the last batter in the lineup. You must set the number of players in the lineup using the RLM before the last batter is scored. 
5. The 2 OTF scoring functions above are designed to handle all stat assignments for you. If using the RLM for OTF scoring you will have to set the defenses yourself.