Inserting A New Pitcher
You do not need to use the RLM when inserting a pitcher or making a double switch.
Always insert a new pitcher with the P key (or the NP icon on the toolbar) after making sure the cursor is on the cell where you wish to insert him. Every cell from the current cursor position to the end of the scoresheet will be filled with the new pitcher information. After insertion, a New Pitcher Marker (a solid red line) will be placed at the top of the cell. This line tells BallScore where to start assigning pitching stats to the new pitcher. Every pitcher inserted into a game will be added to the Pitching List which BallScore maintains to assign pitching stats.
Methods for pitcher insertion
#1 Non-DH Insertion
Select the pitcher from the roster list then select where the pitcher will bat in the batting order. Click Ok or press the Enter key to insert the pitcher in the game. A New Pitcher Marker will be inserted in the current batter cell and the pitcher will be placed defensively. A New Batter Marker will be placed in the correct cell where the pitcher will bat. The pitcher will appear in the batting portion of the boxscore. You do not need to use the RLM when inserting a pitcher.
#2 Using a DH for the pitcher
Select the pitcher from the roster list then select DOES NOT BAT. Click Ok or press the Enter key to insert the pitcher in the game. A New Pitcher Marker will be inserted in the current batter cell and the pitcher will be placed defensively. The pitcher will be inserted at the bottom of the lineup (BOP #20) and will not appear in the batting portion of the boxscore. You do not need to use the RLM when inserting a pitcher.
When making a double switch always insert the new defensive player first by clicking the Double Switch button or by pressing Alt+I on the keyboard. Select the player to insert defensively, where he will bat in the batting order and the position he will play in the field. Click Ok or press Enter on the keyboard. A New Batter Marker will be placed in the cell where the defensive replacement will bat. Now you can insert the pitcher using method #1 above. You do not need to use the RLM when making double switches.
Running low on slots
If you find you are running low on the allotted 8 slots for a batting order position and you know the new pitcher will not bat then you can insert him as if you were using a DH. This way a batting slot will not be used and the pitcher will be placed in BOP #20. However, the new pitcher will not appear in the batting portion of boxscore. Pitchers will always appear in the pitching portion of a boxscore no matter which method you choose.
Wrong pitcher inserted
If at any point in the game you find you inserted the wrong pitcher then follow the steps below.
1) Check that the correct number of New Pitcher Markers appear on the scoresheet and they are in the correct cells.
2) Select Edit/Edit pitching list from the main menu. You may have to flip the scoresheet to access the correct Pitching List. Examine the list and make any changes that are necessary. Do not leave any blank lines before the last pitcher as they have to be consecutive. You can also clear the list and start over.
3) Select Edit/Re-calculate pitching cells from the main menu then check the boxscore to make sure the correct pitchers are listed.